UT2004 Info
 
 
Unreal Tournament 2004


Operating System: Windows 98/Me/2000/XP
Processor: Pentium III or AMD Athlon 1.0 GHz processor or faster (1.5 GHz or faster processor recommended)
Memory: 128 MB RAM minimum (256 MB recommended)
Hard Disk Space: 5.5 GB free
Video: Any Windows-compatible video card(NVIDIA GeForce 2 or ATI Radeon with at least 64 megs of video memory recommended)
Sound: Windows-compatible sound card. NVIDIA® nForce(tm) or other motherboards/soundcards containing the Dolby Digital Interactive Content Encoder required for Dolby Digital audio
DirectX: DirectX version 8.1(included)or higher
Multiplayer: Internet (TCP/IP) and LAN (TCP/IP)play supported | 33.6K baud modem or broadband Internet connection recommended

Game Modes

There are currently seven default modes of combat in Unreal Tournament 2004. Additional game modes may be added as development nears completion.

Assault (New in UT2004)
Assault mode returns! Redesigned for UT2004, this fan-favorite mode sees teams face-off to defend and attack fortified bases, from fast-moving trains, barreling across an arid alien desert to a Skaarj mother ship, poised to attack the human home world.

Onslaught (New in UT2004)
Onslaught mode takes team combat to the next level! Opposing teams are pitted against each other to capture and hold strategic points in order to attack and destroy the enemy power core. Taking place in massive outdoor environments, here is where vehicular combat comes into its own. Flying and driving machines take combatants to the frontline and gigantic mobile battle stations serve as a platform from which to launch devastating attacks.

Deathmatch
Players are pitted against each other in a balls-to-the-wall free-for-all. Anything goes. The one with the most kills wins.

Team Deathmatch
Join your teammates in the quest for battlefield supremacy. The team that kills the most enemy players is judged the winner.

Capture The Flag
Each level has two team flags. In order to score, one team must penetrate the opposing team's defenses, 'Capture the Flag' and return it to their home team's flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned before your team can take the opposing team's flag.

Double Domination
Each level has 2 Domination Points. In order to score, you must 'capture' each Control Point (by running over it) and keep them in your team's possession for 10 seconds. After scoring, the Control Points reset to neutral and will become available to Dominate again after another 10 seconds.

Bombing Run
Each level has one ball in the middle of the play field. The objective is to pick up the ball, deliver it to the enemy base and fire it through their goal. You must also defend your own goal to prevent the enemy from scoring. The ball is dropped when a player is killed and can then be picked up by anyone on either team.

Mutant
The player who makes the first frag becomes the mutant and is immediately equipped with all weapons, extra ammo, invisibility, agility and berserk. However, the mutant's health slowly decreases and can only be replenished by fragging other players. Once there is a "mutant," all other players are charged with hunting him down. Points are scored only by the mutant when they frag other players. As an optional twist, the player with the lowest score becomes the BottomFeeder -- he can frag other players who are not the mutant and receive points. As soon as his score isn't the lowest, a new player becomes the BottomFeeder.

Last Man Standing
This is similar to the Last Man Standing mode in the original Unreal Tournament. Players regenerate health when they frag an opponent. If a player stands in one place for too long, they will be revealed to other players as a camper and their location will appear on all opponent's displays.

Invasion
In this game type, players band together to defend against waves of incoming monsters -- including many of the monsters from the original Unreal. Players cannot respawn if they die during a wave, but as long as one player makes it to the end of a wave alive, everyone respawns for the next wave.

Unreal tournament 2004 Weapons

 

ut2004 weapons

Shield Gun
The Kemphler DD280 Riot Control Device has the ability to resist and reflect incoming projectiles and energy beams.

Assault Rifle
Inexpensive and easily manufactured, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes.
Minigun
The Schultz-Metzger T23-A 23mm rotary cannon is capable of firing both high-velocity caseless ammunition and cased rounds.
Shock Rifle
Something of a connoisseur's weapon, the ASMD shock rifle is an acquired taste.
Link Gun
Riordan Dynamic Weapon Systems combines the best of weapon design in the Advanced Plasma Rifle v23, commonly known as the Link Gun, or simply the Link.
Flak Cannon
Banned in some colonies for "needlessly cruel wounding", the Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 "Negotiator."
Biorifle
The GES BioRifle continues to be one of the most controversial weapons in the Tournament.
Rocket Launcher
The Trident Tri-barrel Rocket Launcher is extremely popular among competitors who enjoy more bang for their buck.
Lightning Gun
The Lightning Gun is a high-power energy rifle capable of penetrating even the heaviest carapace armor.
Mine Layer (New in UT2004)
The Mine Layer is used for deploying Spider Mines; autonomous mobile mines that are highly effective against both foot soldiers and vehicles. Spider mines can be used both offensively and defensively.
AVRiL (New in UT2004)
The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch.
Grenade Launcher (New in UT2004)
The Grenade Launcher is a flexible combat tool, providing excellent tactical and combat support solutions to the competitive warrior.

Sniper Rifle (New in UT2004)
This high muzzle velocity sniper rifle has a 10x zoom scope and is a lethal weapon at any range, especially if you can nail a headshot.
Ion Painter
The Ion Painter seems innocuous enough at first glance, emitting a harmless low power laser beam when the primary firing mode is engaged.
Translocator
The Translocator was originally designed by Liandri Corporation's R&D sector to facilitate the rapid recall of miners during tunnel collapses and other emergencies.

Redeemer
The first time you witness this miniature nuclear device in action, you'll agree it is the most powerful weapon in the Tournament.
Ball Launcher
A new addition to the Tournament, the Ball Launcher is only available in Bombing Run Mode.

 

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